Wednesday, July 29, 2009

Diablo III Quickies: Weapon Switching, Ambient Creatures and Gold - Hellforge

Blizzard's community manager for Diablo III, Bashiok, posted a few quick replies over the past week, addressing little concerns voiced by the community.

When asked whether Diablo III planned to include weapon switching, which was initially unavailable in Diablo II but later added into its Lord of Destruction expansion pack, Bashiok replied:

Just like Diablo II we’re saving secondary weapon/shield slot and hot key for the expansion.

Kidding! ... probably. We don’t have it now, but that doesn’t mean there won’t be one. I don’t think it’s an irrelevant question, maybe just not the most pressing one.

I don’t think it NEEDS to be there. It’s not really an iconic part of the game. The gameplay dictates its necessity, and if there’s no reason to hot swap weapons mid-fight, then having it there just clutters the UI.

Personally I just used it in Diablo II for extra item storage.


Players of the previous game may recall the presence of little snakes, grubs and other squishy critters that populate the world's vast dungeons and caverns When asked whether there would be any helpless animals to crush underfoot, Bashiok responded:

There are a lot of squishy critters, more of them and more types, and it’s still just as fun to run them over.

Adventurers are certainly a depraved lot.

Last, but not least, a question was asked of Blizzard on how gold would be handled in the upcoming game with the new loot system that allows players to only see the loot that belongs to them, and whether the same would be applied to gold.

Bashiok wrote: Yup, gold is also an item drop.

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