Just a short post today, on an update from Bashiok, who talks of no locked chests for the game anymore, as well as the super rare chests.
While obviously Mythos did not come up with the concept, and Diablo 2 did have the Golden Chests too, the title is more alluding to the fact of how it worked in Mythos. In Mythos, the bottom floor of every dungeon had a super chest, which needed a key, and the key could drop from any monster in the dungeon. So it made exploring dungeons really worth it. While it might have sounded like a painful task, it actually made it more fun, as the reward in the end made it feel like you weren't just wasting your time going through a dungeon.
The whole concept of having a reward for actually mopving around a dungeon and exploring it all seems like a good idea in my books!
Here is the quote:
Bashiok: There have been a few discussions about chests, what they meant in the previous game, and what they'll mean in Diablo III. Currently there are no locked chests, and it's not something we're looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it's guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.
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