GameReactor has a new interview from GC2008 with Diablo III's lead designer, Jay Wilson which consists of a 9 minute video.
The first bit is all about Blizzard's core development strategy, and how they want the game to feel. Part of that is the new potion system with the orbs, which make it more challenging. Continuing on, the interview also touches base on the game's co-op functionality, with things like individual loot.
Jay specifically says it's good game design to enable everyone to have fun, not just a small minority at the expense of others. However, Jay states that Blizzard has plans to add a lot of dedicated PVP later, for players who just want to smack the crap out of each other.
The interview then goes into the subject of the game's art direction. Everyone's favorite subject, as you may well have heard of given the uproar it's managed to create in the past couple of months. Jay states that Blizzard actually expected a more negative reaction, because strugled through the same feelings the players have, but now they are so used to it they will definately not change it. (Ha!)
It's nothing that we don't already know about, but anything out of Blizzard isn't a bad thing.
I think that what this implies is that Blizzard has got a long way to go with the development of the game. Sure, the story and setting may well be as complete as they've stated, but they've still got their work cut out of them. Not to mention the iterations each phase of the game is going to go through.
Check out the interview at GameReactor.
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